A 48-hour Game Jam competition hosted by the Department of Visualization in October brought together budding student video game developers from across the nation to test their skills in front of industry professionals.
“Game Jams allow video game designers, artists, programmers and enthusiasts to learn more about game production, explore new ideas or concepts, or just have a blast making games,” said André Thomas, a game development instructor at Texas A&M.
This year’s competition consisted of 35 students who, working alone or in teams limited to four members, created one or more desktop games using the software of their choice. Throughout the two-day, non-stop competition, industry professionals roamed the floor, offering contestants game development advice and networking opportunities.
Adrianne Lynch ’13, Kyle Purser ’18 and Justin Steptoe ’16 were declared the victors by a judging panel of professional game developers, event sponsors and a select group of young gamers who ranked the games based on innovation, quality, completeness, design and sound. Their 2-D game, “Winners Circuit,” requires players to navigate a circuit board world while dodging enemies and solving puzzles.